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TA _ THE USE OF PICTIONARY GAMES IN PROCEDURE TEXT TO IMPROVE STUDENTS’ VOCABULARY A CASE OF STUDENTS IN SMP NEGERI SISO
Abstract
The purpose of the study was to describe the students' vocabulary improvement after being taught using Pictionary Game. This research used classroom action research (CAR) method covering II cycles. The data collection techniques used in this research were tests and observations. This research was carried out at class VII of SMP Negeri Siso, with 18 participants, consisting of 6 male students and 12 female students. In this research, researchers used II cycles. In cycle I, the percentage of completeness of students was 33%, or 6 students had achieved the minimum completeness set by the school 70. Meanwhile, the percentage of incompleteness was 68%, or 12 students had not reached the minimum completeness criteria.
The average post-test score in cycle I was 73.27. For cycle II, the percentage of students' completeness increased to 100%, or 18 students had achieved the minimum criteria set by theschool. The average value of the post-test in cycle II was 84.72. There was an improvementbased on the results of observations toward teacher and students’ activities. Teacher
observations in cycle I obtained a percentage of 89,70%, cycle II improved to 94.11%, while observations of students' activities obtained a percentage of 72,00% in cycle I and cycle II increased to 83,76%. From the results of this study, it could be concluded that the use of the Pictionary game in procedure text could improve students' vocabulary.
Keywords: Improvement, Pictionary Game, Procedure Text, Vocabulary.
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